mat beschreibung für gelbes Glas .....(ETS)
ETS:
material : "eut.dif_spec.add.env.tintadd.fx" {
texture[0] : "NAME.tobj"
texture[1] : "/material/environment/vehicle_reflection.tobj"
ambient : { 0.2 , 0.2 , 0.2 }
diffuse : { 0.4 , 0.4 , 0.4 }
specular : { 0.3 , 0.3 , 0.3 }
tint : { 0.3 , 0.3 , 0.3 }
shininess : 10
tint : { 0.95000 , 0.80000 , 0.00000 }
env_factor : { 0.9752 , 0.9752 , 0.9752 }
tint_opacity : 0.1
}
und hier ist der Code Für Haulin
Der für Haulin!
material : "wos.dif_spec.add.env.tintadd.fx" {
texture[0] : "glass gelb.tobj"
texture[1] : "/material/environment/vehicle_reflection.tobj"
ambient : { 0.200000 , 0.200000 , 0.200000 }
diffuse : { 0.800000 , 0.800000 , 0.800000 }
specular : { 1.000000 , 1.000000 , 1.000000 }
tint : { 0.95000 , 0.80000 , 0.00000 }
shininess: 100
}